Island of Winds
Working since 2021 as a Game and Level Designer at Parity Games. Main project: a story-driven adventure game with puzzles, exploration and encounters (action gameplay) that is set on an island inspired by Icelandic nature and folklore.
- - Design and documentation of mechanics, spells, systems, AIs
- - Grey boxing, design of levels (both linear and open type structures)
- - Content and narrative design: puzzles, quests, lore
- - Implementation of missions and content, prototyping mechanics
Season Pass
Game designer & programmer on a student card game project made in 2021. Manage ressources and try to survive through the seasons as an animal in this board game. Beware of humanity's interferences though!
- - Design of mechanics and concept with team
- - Development of mechanics, UI, exchanges in Unity
- - Balancing and QA testing
- - Other tasks : UI design, content
Chipwreck
A mini puzzle game about a lonely robot who ends up chipwrecked on an island. Made during Global Game Jam 2020.
- - Design of mechanics with team, documentation
- - Design of the puzzles and the level
- - Coordination with sound designer, artist and developers
- - Integration of levels and art into unity

In Ignis Veritas
Game and narrative designer on a student game concept made in 2021 (with Twine prototype). Try to prove your wife's innocence during a witch trial in this historically inspired stealth-investigation game.
- - Historical research for the game mechanics & story
- - Designing story structure and write scenario, characters, environments
- - Quest design for a narrative prototype
- - Building a narrative prototype with Twine
- - Design and code in CSS/JS a UI for the prototype
- - Participate in GDD (signs & feedbacks, matrix design)
Other projects
- - Fantasy artbook with extensive worldbuilding (2020)
- - Dark atmospheric game made solo for a game jam (2021)
- - Absurd party game made during a slow game jam(2020)